Monthly Archives: August 2013


Blame is just a lazy person’s way of making sense of chaos.
Doug Coupland


If you’ve noticed a distinct slack in new posts arriving recently then woo – I have readers! Ahem. And yes, sorry.

No great excuses for it, as the title suggests I’ve just been slack. I can’t even blame lack of things to talk about because the corp has been up to some quite ridiculous things this month. Everything from our first Capital kills, baiting hulks into duels, and spectacular cloaky hunts, to some bitter victims giving up POS passwords so we could sneak in, steal all-the-shit, and then blow up the unsuspecting enemy CEO doing a site with his own stolen ships!

We’ve batphoned, we’ve been batphoned, the EOL name is reaching out there and making itself heard. Helped with a spiffy new killboard banner I whipped up last night. Not quite as British biased this time!


The influx of newbies is bedding down nicely and merging into the core group such that several times now we’ve had numbers to field logi on our hunts. Baiting and then breaking a lo-sec gate camp was particularly enjoyable. Logging on each day to half a dozen corp mails details various ops both pvp and pve with loot to be shared is wonderful to see. The corp is thriving!

And with such success comes decisions to be made.

The big one at the moment. When to move!

3 months ago, when I first approached this corp the plan was a move to a C5/C5 just as soon as all the timezones could be covered with enough members to stave off boredom and mount a decent defence.

The theft and a large influx of new recruits put a hold on those plans whilst we re-evaluated the position. We realised general pvp skills were rather lacking, as well as more basic corp info like fleet doctrines and fits.

Fast forward a few weeks and things are massively improved in those areas and the question shifted slightly to not just when, but also where! A thirst for PVP has been awoken that may or may not be saited in quite the same way within a C5/C5. Other options emerge. C5/C4, C5/C3, C5/C2?

All come with their good and bad points, and for me so long as wherever we move we don’t move again for a long time so I can feel properly settled, I don’t really mind what is chosen.

However to side with one, my vote goes for C5/C4. This gives us access to the escalation sites we really want to try, and therefore the occassional influx of very good money. It maintains a reasonably close link to K-space entrances by the shortest route Home>C4>C3> Out. But also will drive bigger chains much more often. Home>C4>C5>C4>C5>C6>C5>C4 etc etc Thus giving nice opportunities for hunts. And finally, the quiet C4s will also offer sites that can be done in much smaller groups of 3-4 for the quieter times – and still for good money.

To me it’s a nice combination, but the debate rumbles on and as I said, there’s good and bad points for all.

In the meantime I’m working on cutting out the slack!

Happy Flying o7


To fluff or not to fluff.

Kirith Kodachi has launched the latest (and what will be my first) blog banter :

How important is “fluff” in Eve online? Would eve online be the same if it were purely numbers and mechanics, or are the fictional elements important to the enjoyment of the game? Would a pure text, no reference to sci-fi or fancy names still be an engaging game? Should CCP put more or less emphasis on immersion?


“If this is empty space, why does my ship stop when I cut the engines?”

An age old question asked by new players, tittered over by older players and met with rolled eyes by bitter vets. I encountered this question recently in teamspeak, and without hesitation I offered an answer as per the lore laid down by CCP.

No it’s not because we’re playing Submarines Online in a giant space ocean! Obviously it’s because the sophisticated, space-bending nature of our warp engines creates a drag effect when inactive, thus slowing your ship!

My brazen, unashamed lore spouting was met with a mixture of amusement and horror. A conversation ensued encompassing many other topics of lore and revealed just how much our Average-Joe 20-30 million SP players actual knew of the lore. It seems many of us have been unconciously absorbing it even whilst simultaneously professing to not care (or even openly mock those that do; “Lol-RP”).

The pervasiveness of such fluff strikes me as an indication of its importance to the game. If as gamers all we really cared about was facts, numbers, mechanics then why do so many people get so worked up about the fact EvE has an ‘up’ and ships have ‘top speeds’ rather than acceleration levels and other trivia?

I was lucky enough to go to Fanfest this year, and everywhere I looked were corp logos and gurista skull bunny tatoos. I doubt there’d be anything like the passion and enthusiasm necessary for tatoos if the only choices were between Asteriod-type-01, and Pirate-faction-003.


But would it still be an engaging game? And that’s a specific wording. If it were to instead ask : “Would it be ‘as’ engaging a game?” it would be a clear and resounding no. However is there enough left in the core game to still be considered engaging when competing against other games? The pure theorycrafting and tactics of pvp without any fluff.

I’m not convinced it would. Think about it. Ship fits with no sci-fi names would become a confusing jumble of meaningless and generic numbers. Can you remember the difference between Weapon Rate of Fire boost 003, and Weapon Rate of Fire boost 007? Knowing one is the tech I version and the other is a faction adds much needed context.

The fluff turns the numbers into something a human can latch on to, provide context with, and ultimate use to engage with the game. Regardless of how little you think you care about it the moment you use some acroynm like DCU, the very second you wished more Null systems had names rather than all the letters and numbers*, or admire the sleek lines of a favoured ship design – you are a fluff-lover!


All that said – should CCP put more emphasis on immersion?

As a fan of the lore, and of RP in general, I’m never going to be one to turn down more immersion. However – with a more practical and less biased hat on. No, I think they have the balance at a pretty good level. Those who want to RP have a rich and interesting prime fiction to play with. Those who barely give a damn have plenty of numbers to spreadsheet. Those that simply want to blow stuff up can do so. It’s a great mix.


Good topic.

Happy Flying o7

* Or convert the letters and numbers into a psudo-word in your head! 😉

Death of the week

Death of the week was almost very tricky.

Originally, the half-welping of this kitchen fleet through a combination of bad luck and miscommuniation opened the week off nicely. Good write ups of what happened (from both sides!) are available. That’s last month though, and it’s August now! A minor blip at the end of a great month.

This Rook seemingly stole the show right at the start of a new month – I don’t have the story but the rest of the week’s kills barely covered costs. Not that it mattered…

Super Scae to the rescue – a spectacular 1.2 billion crash straight into the red. Get the story over there, and the gory details here. Safe to say August won’t be breaking any records for kills vs 0 deaths!

Kill of the week.

Kill of the week snuck in just last night. A nice 300 million highlight in a week of small kills.

None of our bloggers involved with this kill, so I’m not sure of the details. But a very nice one all the same!


Honourable mention goes to the 4+ Tengus who all escaped us last week. One caught in a bubble, but interdiction fit. One caught by a point but warp stab fit (!). One caught twice by a wormhole, and escaped the third time, and yet another thought to be aggressed on a gate in lo-sec only to actually not be, and jumped.

Damn them all 🙂

Death of the week coming up – it’s a doozy.